![]() ![]() that is -17 on all attacks you take, and most creature rarely ever get more than 25. ![]() ![]() So 17 armor and 15 will is pretty insane. i could also add the bound summon which could add another +1armor/will/speed My Medusae for instance have 16 armor and 14 will. However on the "hp" honestly depends, i still largely use Wisps (picked enchanter) and when you get the Summoning book (upgrade from a building) which gives +20% damage, -20% hp and then the "upgrade Summon" spell, which gives ALL summon 20% damage/armor/willpower. Not to mention the ♥♥♥♥♥♥♥♥ massive pop right around your base when a major mage declares war on you and they seem to be able to sustain unlimited amound of full size 7 stack T3 units. past week 35 you end up with 50-60% of pack size being t3 units making some random fights pretty hard. also stupid that the world stack size increase same as you, and random units just upgrade all the time. It takes forever to start harvesting/mining things when i get the lucky upgrade on one of my ghouls.Agree on the stack size. Since 90% of enemies i encounter are arsonists, i just can't really do much except playing very slow and carefully.Īlso, for Skeleton warriors you need at least one item with 2 dots on it. I have most success with the undead mages of T1 combined with the death damage ranged units. And my skeleton warriors still melt to the enemies's arsonists. Well i go around the map and explore, yes. Changing army composition and/or how you approach battles can make a huge difference. If you lose units while having 100 unit power more than the enemy stack, you need to change your strategy. ![]() Necromancers don't use most harvestable resources for crafting. With tier 1 souls you can create four different units and I usually don't bother with Ghouls. Originally posted by parent child bowl:It sounds like you are playing extremely passively if you lack ingredients to make better units. ![]()
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